This is a scenario that allows you to injure all of them. When the Survivors clump up, it turns the game in your favor. The opposite could also happen, when all the Survivors come to save the one in peril. This ends up hurting them, because the only generators left are the ones close together. Most of the Survivors will choose to do generators far away from where you are. As a result,the area’s pallets will deplete over time, making it more dangerous for Survivors.Īnother bonus is hooking Survivors in the area you want to watch. Your next step is to chase them in this area. What will often happen, is you find Survivors in the area you want to isolate. A bottleneck situation for you is useless if all four Survivors are still alive. Keep in mind, that you still need to get kills during the game. That just means the area you need to patrol just got smaller. It is fine if a generator pops on the opposite side of the map. If a Survivor pops a generator, it is because you wanted them to. ![]() Once you have chosen the generators you want Survivors working on last, go to them. ![]() The term I use to describe a situation in which all the generators are close together, is bottle-necking. This will give you an advantage when there are 1-3 generators left. See if you can find generators that are close together and protect them. What you really need to do is look at the generator placement, then think of a plan. Nevertheless, you need to have a strategy to protect your generators. that they expect 3 generators to be done within the first 3-5 minutes of a game. ![]() Developers Behavior Interactive have said themselves. ![]() I am not saying that you have to prevent Survivors from doing any generators the entire game: that is simply not possible. Pay attention to your generatorsĬontrary to what some people believe, the most important thing when playing as Killer is not your perks. Too many Killers focus on trying to kill, but do not think about how to kill.
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